I… I did mention that this tumblr is potentially nsfw, right?
I was wearing my N7 hoodie at work today. A customer was wearing a Pathfinder hoodie. “Good morning, Pathfinder,” I said.
“Morning, Commander,” they answered, with a grin and a nod.
I… I did mention that this tumblr is potentially nsfw, right?
I was wearing my N7 hoodie at work today. A customer was wearing a Pathfinder hoodie. “Good morning, Pathfinder,” I said.
“Morning, Commander,” they answered, with a grin and a nod.
Mass Effect: Andromeda AU where everything is the same except Suvi writes her emails like Scottish people talk on Twitter
ye ever just wanty lock yersel inty the airlock wrap yersel up in tinfoil n launch yersel oot inty space
Source: https://twitter.com/6T4Bites/status/833944232633118720
Link to the Q&A stream: https://www.twitch.tv/6t4bites
If you missed this, the interview is on YouTube here (starts at 5 min 10 secs approx).
edit: Reddit user k8207dz summarized the salient points over on Reddit (emphasis mine):
- They are taking inspiration from all three Mass Effect games – the exploration and vehicle from ME1, the relationships and loyalty missions from ME2 and the fun gameplay from ME3.
- With the Nomad they are trying to do the Mako right – they realised ME1 players had a strong attachment to it, even if the handling was sometimes frustrating.
- A lot of the game was developed using recordings from text-to-speech software as placeholders, until the actual voice acting was done.
- They are going to try to gradually introduce game content step-by-step at first, to stop the player from feeling overwhelmed.
- If you want you can spend hours at some of the hubs exploring and talking to everyone before you start on missions.
- This is the first game Fabrice has worked on where he hasn’t been able to personally play all the content in it.
- They are trying to focus on keeping Ryder and the player at the same level, in terms of knowledge about the setting and abilities/experience. Ryder grows as a character as you play.
- He thinks there are still a lot of deep RPG mechanics underpinning the game, but nowadays there is an emphasis on trying to make the rules invisible, so as to not hinder immersion. Traditional RPGs are part of BioWare’s DNA and a lot of the people there are fans of pen-and-paper RPGs.
- They want to make every location memorable and distinctive – want players to instantly be able to call up memories of a location.
- Some of the developers have been looking at anthropology books to read about first contact between cultures.
- They are trying to make the game feel credible, rather than 100% realistic.
- The game is being built by smaller teams than is the norm at some other companies – they want the developers to feel a sense of ownership and connection to the content they are building.
- The Witcher 3, Overwatch and Destiny are some of the other games that the developers have been playing.
- They are trying to inject more narrative into the co-op multiplayer (he didn’t elaborate on this).
Vetra is his favourite character :) [out of the ones he can name right now; he said his true favorite is spoilery]
Addition: Enemies can jump using jump-jets too.
Tempest and Nomad Briefing
Hnnnnnnnngh
It occurred to me that there may be some people in the fandom who have not been exposed to the brilliance of agsii1 so allow me to show you the light, children
-The new ship is called the Tempest. It’s small enough to land on planets
-Asari, Salarians, Krogan etc are all in Andromeda
-The Mako has a boost feature
-Biotics are back
-You can switch shoulders during combat
-Facial animations are smoother/more detailed
-There is more than one Ark
-Before leaving, the Arks were located above Earth
-Passengers on the Ark have been kept in some kind of stasis during the journey. Female character is first to wake up
-Characters are a huge focus, Frostbite allows them to create more detailed characters
-The dialogue system will be familiar but they want to push the envelope with new mechanics
-There will be an ‘evolution’ of the morality system
-The protagonist’s name is Ryder
-The woman at the end of the EA Play video is a FemRyder
-The goal of this game is to move forward. There will be callbacks to the trilogy however
-Ryder has a family. This family ties into the storyline (Maybe siblings, parents etc)
-ME3 multiplayer was a surprising success but they understand that fans
didn’t like how it tied into the single player, aims to improve this
-Development in the game is in the final stretch, they only want to show stuff that’s totally finished and polished
-The Mako is the only vehicle in the game
-Mass Effect 3’s ending and your decisions won’t affect Andromeda
-Relationships and romances will be more realistic
-Friendships and romances will take into account character temperaments. Some may be harder to talk to.
-Romance won’t be limited to checking in a few times, then getting a romance scene.
-Mass Effect Andromeda is a story about becoming a hero
-The characters will be much younger and untested, drawing from themes of feeling out of depth or like an outcast
-Humanity are the aliens this time, it’s the story of a stranger in a strange land
-BioWare are aiming for a character that is more than just a typical
space marine, someone who recognises the impact their presence is having
-Instead of your character already knowing a lot about the Galaxy like
Shepard, you’re going to be discovering all of this stuff with them
-You won’t have the kind of support Shepard would have. You’re not exactly a Spectre this time
-The story of the game will be more personal this time, even though the scale is still grand
-The trilogy will act as a foundational background, but won’t be a
focus. There will be explainations for new players on what Krogans are,
what mass effect field are etc.
-The trilogy was about a cinematic, grand, space opera with a titular character. With Andromeda they want to move away from this
-Instead of saying “You are this person” it’s about saying “This is your role and this is the way you can play it”
-Andromeda will still be a human centric story, as it gives the player a foothold in the alien narrative
-In ME1, humans found themselves to be the underdogs in a larger galaxy,
and this is ultimately a core theme of Mass Effect, not just the
trilogy
-BioWare kept trying to solve the vehicle problem in the trilogy, but
this time they’ve made it a core focus and tried to fix it early in
development
-The online component will have no impact on the main story this time.
There will be more positive ties between the singleplayer and
multiplayer
-The core elements of branching dialogue, relationship building, exploration etc will remain intact
-Andromeda will feel like you’re playing Mass Effect for the first time,
as the setting/characters are new and unfamiliar, yet nostalgic to
returning fans
-RPG elements are of course still there, allowing the player to control the story their way
-BioWare aren’t worried about moving on from Shepard, they believe that
as long as all the core elements of Mass Effect are there, people will
play it
-There will be companions with ‘loyalty’ missions and new ways to get to know them
-The multiplayer will be similar to ME3’s but with more freedom, dynamic gameplay and ‘chaos’
-There will be more customisation than we’ve seen before. We can “own” our environments
-Andromeda is their biggest game ever. Exploration is a major factor, similar to what they tried to achieve in ME1
-Planets will have essentially one biome, inspired by planets from things like Star Wars
-There will be different ways to communicate with the races of Andromeda. Diplomacy, aggressiveness, combat etc
-The order in which you do quests/talk to people may also influence opinion of you and humanity
-We will be able to choose male/female, but they want to go a little bit further with this. More details to come soon
-The female Ryder isn’t exactly the default face. There is a bit of a twist this time around but they can’t say more yet
-The protagonist’s role will be vast, their goal is to find a new home
for humanity and the other races accompanying them, requiring a
character of many qualities
-There will be references to the trilogy, but not so much as to flood new players with information
-The way the translators will understand the languages of the Andromeda species will be explained
-The trip to Andromeda has taken a really really long time (hundereds of years)
-The game draws parallels to today’s space exploration advancements/themes
-The N7 character has nothing to do with Shepard
-New species. Some old, some new, some completely mysterious
-Choices will affect the species you encounter
-Planetary exploration is essentially the same mechanic as ME1, but much MUCH bigger/better with more freedom
-There’s much more to the Tempest than meets the eye
-The 'Ark’ is a huge part of the story, not just where Ryder wakes up
-Main character will be human, you can choose to play as a male/female Ryder
-There is a sense of continuity in the Mass Effect universe, despite starting fresh in a new Galaxy
-Mass Effect Andromeda is story/characters first, then with a large focus on seamless loading, exploration
-Frostbite has forced them to rebuild everything from the ground up, it’s a clean slate in more ways than one
-Mass Effect VR is a possibility

